Honours reflective charts for the year.
- what I know about my problem
- what I know about doing research
- my understanding of what research is
- my self understanding as a learner/researcher
- my certainty
Visions of Aladdin
In my artistic process as a photographer I play and experiment with the relationship between the real and the fictional. My aim is to invent apparently realistic creations by first fabricating and constructing entire three dimensional sets, which I then photograph and manipulate on a two dimensional plane through the use of digital media.
Visions of Aladdin (pdf 8MB)
Interactive Documentary and Place: Portrait of a Bend of Islands
Online interactive documentary is an emerging area of new media arts practice that I have used to explore the dense theoretical propositions related to the humanist geographical notion of placemaking.
In this exegesis, with reference to some of the key claims humanist geographers have made in terms of place as hybrid and densely networked, I shall discuss the advantages and disadvantages I have come across in making Placing the Bend to see how effective interactive documentary is as a medium.
interactive documentary and place (pdf 3.1MB)
Lunatic Feasts and Gastronomic Heroines: An Exploration of the Narrative of Food
In recent years, chefs such as Heston Blumenthal have used the flavours, textures, and memories associated with different foods to evoke themes and emotions in a manner similar to the metaphors and imagery used by storytellers and writers to create immersive and memorable tales. This exegesis seeks to determine exactly how this ‘narrative of food’ works, and what would happen if it were to be combined with a more traditional, written story. An analysis of the narrative of food reveals that food can be used to create a whole new layer of narrative depth, both on the dining table and in the pages of a novel. Different cuisines have been used throughout history to enforce social divides and give mythic tales, such as that of the giant Roc that built its nests out of cinnamon sticks, the ring of truth. Themes of consumption and food are also inextricably tied to the archetype of the mythic Heroine, who learns and grows by metaphorically and literally devouring both her mentors and her enemies. Finally, when the narrative of food is combined with a written manuscript, it becomes apparent that the two compliment one another: the thematic and mnemonic weight of the cuisines described in the story Soup for the Moon work to enhance the emotional weight of each scene in which they are included, granting the reader a new level of insight into the story that they never would have experienced otherwise.
Political Participation in the Social Media Moment: the Emergence of Personal Politics
This thesis argues that we are moving toward a paradigm of political participation that is based on the assemblage of a personal politic, characterised by a decline in group loyalties. This indicates a shift away from traditional understandings of political participation that are referenced to the state or an institution. This thesis provides an evaluation of social media’s role in the formation of these new understandings and practices of politics and political participation. It argues that social media are part of a complex media landscape, but that they and political communication within them should be understood as a complementary rather than superseding force.
Managing Subscriber Relationships with High Art Organisations in Today’s Digital Landscape
This study explored the relationship between Melbourne-based high art organisations and their audience, including subscribers and nonmembers. The digital landscape has impacted the way organisations think about and interact with their members. This study was grounded in a relationship management framework to map out general perceptions of the high art industry as well as expectations for relationship building and maintenance methods. Interviews were conducted with representatives from The Australian Ballet, The Melbourne Symphony Orchestra (MSO), Cinema Nova and Ranters Theatre regarding their perceptions of the industry as well as their relationship with their key publics. An online survey (N=257) was distributed to subscribers of the MSO and the link shared with members of other organisations. The key finding of this study highlighted that organisations found it more important to have a digital presence over a variety of social media outlets whereas survey participants preferred direct communication (e.g. email) methods. In addition, the findings indicated that relationship cultivation strategies are a better way for organisations to understand how they build relationships, whereas relationship dimensions were more important to assess how subscribers felt about their relationship with the organization. Finally, 21-25 year olds view high art organisations differently to other demographics and, indeed, only some organisations position themselves as elite. The implications for the industry were also discussed.
Abjection: A Guide to the Medical Waiting Room
Julia Kristeva describes “the abject” as that which separates the self from “the other”. e abject challenges our corporeal integrity by reminding us of the threat of oblivion, or non-existence. is project investigates the abject in the medical waiting room, through the practice of poetry.
The medical receptionist, patients and media found within the wait- ing room are explored through experimental nonfiction poetry, using the trope of abjection. It examines how and why the medical waiting room is an uncomfortable, challenging space for its occupants.
This project discovers poetically the ways in which the abject is present in the medical waiting room, and in doing so investigates how the self and the abject can be expressed through the creative practice of poetry.
The results of this research form the folio Abjection: A Guide to the Medical Waiting Room. This guide explores the liminal nature of the waiting room, in light of the liminal feelings of abjection in the medi- cal waiting room through experimental poetic techniques. These techniques include “the ruptured sonnet”, re-contextualisation of found media and stream of conscious style prose poetry. Theese techniques allow for the nature of the self to be examined, and for the uncomfortable feelings we try to deny within the waiting room to come to the fore.
Character Sculpture: Game Character Making
In this exegesis I have examined the work practices and methods of other character development artists in order to better understand and develop my own practice.
In their professional work character artists are required to produce a vast range of diverse and interesting characters. The process involved in making these characters is complex, and is often not fully understood by the artists themselves, as it involves the use of highly developed implicit knowledge and skills.
I have applied the principles of reflective practice and material thinking to develop two sculpted characters for this project. In doing so I have discovered that the use of a personal creative manifesto is too inflexible to accommodate the implicit knowledge and skills required. Through research into the theories of creative arts researchers – and the practices of character artists themselves – I have discovered and developed a series of flexible guidelines, which will be helpful in the future development of my practice.
Character Sculpture Exegesis (PDF 1.7MB)
Movement, Rest, Encounter: Experiencing Place through Instagram
The thesis seeks to explore how the mobile photo-sharing application, Instagram, participates in and augments
our experiences and perception of place. Adopting a phenomenological approach to place, David Seamon’s (1979) theory of ‘movement’, ‘rest’, and ‘encounter’ provides the theoretical framework for which I centre this thesis around. Seamon stipulated that movement, rest, and encounter were the three fundamental pillars of place. I speci cally seek to explore how Instagram participates in these aforementioned themes. In movement, I discuss the body’s use of mobile technologies and Instagram in everyday life through the notions of ‘time-space routines’ and ‘place ballets’. In rest, I examine how Instagram can instigate a sense of ‘at-homeness’, familiarity, rootedness, and a sense of belonging in place. In encounter, I explore the various ways we encounter things in place, whether in the physical world or in the virtual place on Instagram, and how that influences how we experience or perceive them. Instagram participates in and augments our experiences and sense of place in various ways – experiences as they occur in the physical place world, the virtual place on Instagram, and our overall sense of being in emplaced, or being co-present across places as enabled by mobile media technologies.
Movement, Rest, Encounter (PDF .5MB)