Character Sculpture: Game Character Making
In this exegesis I have examined the work practices and methods of other character development artists in order to better understand and develop my own practice.
In their professional work character artists are required to produce a vast range of diverse and interesting characters. The process involved in making these characters is complex, and is often not fully understood by the artists themselves, as it involves the use of highly developed implicit knowledge and skills.
I have applied the principles of reflective practice and material thinking to develop two sculpted characters for this project. In doing so I have discovered that the use of a personal creative manifesto is too inflexible to accommodate the implicit knowledge and skills required. Through research into the theories of creative arts researchers – and the practices of character artists themselves – I have discovered and developed a series of flexible guidelines, which will be helpful in the future development of my practice.
Character Sculpture Exegesis (PDF 1.7MB)